Dans

compter les cartes

  • Blackjack : le but est d’avoir une main plus proche de 21 que le croupier sans dépasser 21.
  • Chaque carte a une valeur dans le comptage :
    • Cartes basses (2 à 6) = +1
    • Cartes neutres (7 à 9) = 0
    • Cartes hautes (10, figures, as) = -1

  • Si le reste du paquet est riche en cartes hautes (10, as), le joueur a plus de chances de faire blackjack et de gagner.
  • Si le reste est riche en cartes basses, le croupier a un avantage plus important.

L’astuce : augmenter les mises quand le paquet est favorable, et miser peu quand il ne l’est pas.


import random
import logging
import tkinter as tk
from tkinter import messagebox
from tkinter import ttk
from collections import deque
import os
import sys
import argparse

# -------------------------
# Import optionnels
# -------------------------
# PIL (images de cartes)
try:
    from PIL import Image, ImageTk
    PIL_AVAILABLE = True
except Exception:
    PIL_AVAILABLE = False

# Matplotlib (graphique)
try:
    import matplotlib.pyplot as plt
    MATPLOTLIB_AVAILABLE = True
except Exception:
    MATPLOTLIB_AVAILABLE = False

# -------------------------
# Configuration du logging
# -------------------------
logging.basicConfig(level=logging.INFO, format='%(asctime)s [%(levelname)s] %(message)s')
logger = logging.getLogger('BlackjackTrainer')

# Mode debug détaillé (comportement et prints supplémentaires)
DEBUG_MODE = False

# -------------------------
# Constantes et utilitaires
# -------------------------
RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K']
SUITS = ['S','H','D','C']

# Valeur blackjack nominale (A peut être 11 ou 1 selon l'ajustement)
VALUE_MAP = { 'A':11, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, '10':10, 'J':10, 'Q':10, 'K':10 }

# Hi-Lo count mapping
HI_LO_MAP = { '2':1, '3':1, '4':1, '5':1, '6':1,
              '7':0, '8':0, '9':0,
              '10':-1, 'J':-1, 'Q':-1, 'K':-1, 'A':-1 }

# Nom du dossier d'images
CARD_IMAGE_DIR = 'cards'
CARD_IMAGE_SIZE = (72, 96)  # taille d'affichage (largeur, hauteur)

# Nombre max de slots (réduit pour éviter clipping)
MAX_CARD_SLOTS = 6

# -------------------------
# Fonctions utilitaires
# -------------------------

def build_shoe(num_decks):
    """Construit une 'shoe' (paquet multiple) sous forme deque de tuples (rank, suit)."""
    shoe = []
    for _ in range(num_decks):
        for s in SUITS:
            for r in RANKS:
                shoe.append((r, s))
    random.shuffle(shoe)
    return deque(shoe)


def card_value(card):
    """Retourne la valeur du rang (A=11 par défaut, on ajustera après)."""
    r, _ = card
    return VALUE_MAP[r]


def card_str(card):
    """Représentation texte d'une carte (ex: 'A♠')."""
    r, s = card
    suit_symbol = {'S':'','H':'','D':'','C':''}[s]
    return f"{r}{suit_symbol}"


def hi_lo_value(card):
    """Valeur Hi-Lo d'une carte donnée (int)."""
    r, _ = card
    return HI_LO_MAP[r]

# -------------------------
# Conseiller basique (Basic Strategy simplifiée)
# -------------------------

def basic_strategy_advice(player_hand, dealer_upcard):
    """
    Fournit un conseil simple: 'Hit' ou 'Stand' (et 'Double' si applicable).
    C'est une version simplifiée pour l'entraînement.
    """
    total = sum(card_value(c) for c in player_hand)
    aces = sum(1 for c in player_hand if c[0] == 'A')
    soft = False
    if aces and total <= 21:
        soft = True
    dealer_rank = dealer_upcard[0]
    dealer_val = 10 if dealer_rank in ['10','J','Q','K'] else (11 if dealer_rank=='A' else int(dealer_rank))

    if soft:
        if total >= 19:
            return 'Stand'
        if total == 18:
            if dealer_val in [9,10,11]:
                return 'Hit'
            return 'Stand'
        return 'Hit'
    else:
        if total >= 17:
            return 'Stand'
        if total <= 11:
            return 'Hit'
        if 12 <= total <= 16:
            if 2 <= dealer_val <= 6:
                return 'Stand'
            else:
                return 'Hit'
    return 'Hit'

# -------------------------
# Classe principale GUI
# -------------------------
class BlackjackTrainerGUI:
    def __init__(self, master, num_decks=6, base_bet=10):
        self.master = master
        master.title('Blackjack Trainer - Hi-Lo')

        # Paramètres
        self.num_decks = num_decks
        self.base_bet = base_bet
        self.player_money = 1000
        self.min_bet = base_bet
        self.max_bet = 10000
        self.debug = DEBUG_MODE

        # Delais configurables (ms)
        self.dealer_draw_delay_ms = 700
        self.initial_dealer_start_delay_ms = 150
        self.end_round_delay_ms = 200
        self.player_end_delay_ms = 800  # pour afficher la carte du joueur avant résolution

        # Shoe et compte
        self.shoe = build_shoe(self.num_decks)
        self.running_count = 0
        self.hands_played = 0
        self.history_money = [self.player_money]
        self.history_count = [self.running_count]

        # Chargement images si possible
        self.card_images = {}
        if PIL_AVAILABLE:
            self._load_card_images()
        else:
            logger.info('Pillow non disponible: affichage texte des cartes')

        # Construire UI
        self._build_ui()

        # Forcer une taille minimale pour éviter clipping des slots
        try:
            self.master.minsize(480, 260)
        except Exception:
            pass

        # Démarrer la première main
        self.new_round()

    # -------------------------
    # Chargement images
    # -------------------------
    def _load_card_images(self):
        dir_path = CARD_IMAGE_DIR
        if not os.path.isdir(dir_path):
            logger.warning(f"Dossier d'images '{dir_path}' introuvable. Utilisation du texte.")
            return
        loaded = 0
        for r in RANKS:
            for s in SUITS:
                fname = f"{r}{s}.png"
                path = os.path.join(dir_path, fname)
                if os.path.isfile(path):
                    try:
                        im = Image.open(path).convert('RGBA')
                        im = im.resize(CARD_IMAGE_SIZE, Image.LANCZOS)
                        self.card_images[(r,s)] = ImageTk.PhotoImage(im)
                        loaded += 1
                    except Exception as e:
                        logger.warning(f"Erreur chargement image {path}: {e}")
                else:
                    if self.debug:
                        logger.debug(f"Image non trouvée: {path}")
        logger.info(f"Images chargées: {loaded} cartes")

    # -------------------------
    # UI Builder
    # -------------------------
    def _build_ui(self):
        # Top info
        top = ttk.Frame(self.master, padding=8)
        top.pack(fill='x')

        self.info_var = tk.StringVar()
        info_label = ttk.Label(top, textvariable=self.info_var, font=('Courier', 11))
        info_label.pack(side='left', padx=6)

        # Buttons
        btn_frame = ttk.Frame(self.master, padding=6)
        btn_frame.pack(fill='x')

        self.hit_btn = ttk.Button(btn_frame, text='Hit', command=self.hit)
        self.stand_btn = ttk.Button(btn_frame, text='Stand', command=self.stand)
        self.new_btn = ttk.Button(btn_frame, text='Nouvelle main', command=self.new_round)
        if MATPLOTLIB_AVAILABLE:
            self.graph_btn = ttk.Button(btn_frame, text='Graphiques', command=self.show_graph)
        else:
            # bouton désactivé si matplotlib absent
            self.graph_btn = ttk.Button(btn_frame, text='Graphiques (requires matplotlib)', state='disabled', command=self._graph_unavailable)
        self.debug_btn = ttk.Button(btn_frame, text='Toggle Debug', command=self.toggle_debug)

        for w in (self.hit_btn, self.stand_btn, self.new_btn, self.graph_btn, self.debug_btn):
            w.pack(side='left', padx=4)

        # Board frames
        board = ttk.Frame(self.master, padding=6)
        board.pack(fill='both', expand=True)

        dealer_frame = ttk.LabelFrame(board, text='Croupier')
        dealer_frame.pack(fill='x', pady=4)
        # ici on crée des slots fixes pour le croupier
        self.dealer_canvas = ttk.Frame(dealer_frame)
        self.dealer_canvas.pack(fill='x', padx=6, pady=6)
        self.dealer_slots = []
        for _ in range(MAX_CARD_SLOTS):
            lbl = tk.Label(self.dealer_canvas, text='', borderwidth=1, relief='solid',
                           width=8, height=4, padx=6, pady=6, bg='white', fg='black', anchor='center')
            lbl.pack(side='left', padx=3)
            self.dealer_slots.append(lbl)

        player_frame = ttk.LabelFrame(board, text='Joueur')
        player_frame.pack(fill='x', pady=4)
        self.player_canvas = ttk.Frame(player_frame)
        self.player_canvas.pack(fill='x', padx=6, pady=6)
        self.player_slots = []
        for _ in range(MAX_CARD_SLOTS):
            lbl = tk.Label(self.player_canvas, text='', borderwidth=1, relief='solid',
                           width=8, height=4, padx=6, pady=6, bg='white', fg='black', anchor='center')
            lbl.pack(side='left', padx=3)
            self.player_slots.append(lbl)

        # Advice
        advice_frame = ttk.Frame(self.master, padding=6)
        advice_frame.pack(fill='x')
        self.advice_var = tk.StringVar()
        advice_label = ttk.Label(advice_frame, textvariable=self.advice_var, font=('Arial', 11, 'italic'))
        advice_label.pack(side='left')

        # Bet control
        bet_frame = ttk.Frame(self.master, padding=6)
        bet_frame.pack(fill='x')
        ttk.Label(bet_frame, text='Mise:').pack(side='left')
        self.bet_var = tk.IntVar(value=self.base_bet)
        self.bet_spin = ttk.Spinbox(bet_frame, from_=self.min_bet, to=self.max_bet, textvariable=self.bet_var, width=8)
        self.bet_spin.pack(side='left', padx=6)

    # -------------------------
    # Mécanique de jeu
    # -------------------------
    def _draw_from_shoe(self):
        """Tire une carte et gère le reshuffle quand la shoe est entamée."""
        # Remélanger si il reste moins de 25% de la shoe (paramètre configurable)
        if len(self.shoe) < int(0.25 * 52 * self.num_decks):
            logger.info('Reshuffle: pas assez de cartes, reshuffle')
            self.shoe = build_shoe(self.num_decks)
            self.running_count = 0
        card = self.shoe.popleft()
        # Mettre à jour running count
        self.running_count += hi_lo_value(card)
        if self.debug:
            logger.debug(f'Draw card: {card_str(card)} | hi-lo {hi_lo_value(card)} | running_count {self.running_count}')
        self.history_count.append(self.running_count)
        return card

    def _update_info(self):
        """Met à jour la barre d'information en haut (argent, compte, true count, total joueur)."""
        player_total = self._hand_value(self.player_hand) if hasattr(self, 'player_hand') else 0
        true_count = self._true_count()
        suggested_bet = self._suggest_bet()
        info_text = (f"Argent: {self.player_money}    "
                     f"Compte (running): {self.running_count}    "
                     f"True Count: {true_count:.2f}    "
                     f"Mise suggérée: {suggested_bet}    "
                     f"Main joueur: {player_total}")
        self.info_var.set(info_text)

    def _update_advice(self):
        """Met à jour le conseil de base affiché."""
        if hasattr(self, 'player_hand') and hasattr(self, 'dealer_hand') and len(self.dealer_hand) > 0:
            advice = basic_strategy_advice(self.player_hand, self.dealer_hand[0])
            self.advice_var.set(f"Conseil (basic): {advice}")
        else:
            self.advice_var.set("")

    def new_round(self):
        """Commence une nouvelle main: distribue deux cartes au joueur et au croupier."""
        # Réactiver contrôles (garantie)
        self._enable_controls()

        if self.player_money <= 0:
            messagebox.showwarning('Fin', "Vous n'avez plus d'argent. Fin de la session.")
            return

        # Distribution
        self.player_hand = [self._draw_from_shoe(), self._draw_from_shoe()]
        self.dealer_hand = [self._draw_from_shoe(), self._draw_from_shoe()]
        # récupérer la mise **courante** choisie par l'utilisateur
        self.current_bet = int(self.bet_var.get())
        self.hands_played += 1

        if self.debug:
            logger.debug(f'New round: player {self.player_hand}, dealer {self.dealer_hand}, bet {self.current_bet}')
            logger.debug(f'Dealer hand ranks: {[c[0] for c in self.dealer_hand]}')

        # Afficher la main du croupier avec la seconde carte cachée (placeholder)
        self._render_cards(hide_dealer_second=True)
        # Forcer le rendu immédiat de l'UI
        try:
            self.master.update_idletasks()
        except Exception:
            pass

        self._update_info()
        self._update_advice()

    def _render_cards(self, hide_dealer_second=False):
        """Met à jour les slots existants au lieu de recréer des widgets."""
        # Dealer
        for i in range(MAX_CARD_SLOTS):
            lbl = self.dealer_slots[i]
            if i < len(self.dealer_hand):
                # cas de la seconde carte cachée
                if i == 1 and hide_dealer_second:
                    lbl.config(text='[??]', image='', borderwidth=1, relief='solid', bg='white', fg='black')
                    lbl.image = None
                else:
                    card = self.dealer_hand[i]
                    if card in self.card_images:
                        lbl.config(image=self.card_images[card], text='', borderwidth=0, relief='flat', bg='white')
                        lbl.image = self.card_images[card]
                    else:
                        lbl.config(text=card_str(card), image='', borderwidth=1, relief='solid', bg='white', fg='black')
                        lbl.image = None
            else:
                # slot vide
                lbl.config(text='', image='', borderwidth=0, relief='flat', bg='white')
                lbl.image = None

        # Player
        for i in range(MAX_CARD_SLOTS):
            lbl = self.player_slots[i]
            if i < len(self.player_hand):
                card = self.player_hand[i]
                if card in self.card_images:
                    lbl.config(image=self.card_images[card], text='', borderwidth=0, relief='flat', bg='white')
                    lbl.image = self.card_images[card]
                else:
                    lbl.config(text=card_str(card), image='', borderwidth=1, relief='solid', bg='white', fg='black')
                    lbl.image = None
            else:
                lbl.config(text='', image='', borderwidth=0, relief='flat', bg='white')
                lbl.image = None

        # Debug: log what est affiché dans les slots
        if self.debug:
            try:
                dealer_texts = [self.dealer_slots[i].cget('text') for i in range(min(MAX_CARD_SLOTS, max(1, len(self.dealer_hand)+1)))]
                logger.debug(f"Rendering dealer slots (texts): {dealer_texts}")
            except Exception:
                pass

        # Forcer rafraîchissement UI
        try:
            self.master.update_idletasks()
        except Exception:
            pass

    def hit(self):
        """Le joueur tire une carte."""
        if not self._controls_enabled():
            return

        self.player_hand.append(self._draw_from_shoe())
        if self.debug:
            logger.debug(f'Player hits, hand now: {[card_str(c) for c in self.player_hand]}')
        total = self._hand_value(self.player_hand)

        # Toujours afficher la main complète
        self._render_cards(hide_dealer_second=True)
        self._update_info()
        self._update_advice()

        # Si la main est finie (21 ou bust), attendre un petit délai avant de résoudre pour que l'utilisateur voie la carte
        if total >= 21:
            self._disable_controls()
            self.master.after(self.player_end_delay_ms, self.resolve_round)

    def stand(self):
        """Le joueur reste: croupier joue selon règle (stand sur soft 17)."""
        self._render_cards(hide_dealer_second=False)
        self._update_info()
        self._disable_controls()
        self.master.after(self.initial_dealer_start_delay_ms, self._dealer_play)

    def _dealer_play(self):
        if self._hand_value(self.dealer_hand) < 17:
            self.dealer_hand.append(self._draw_from_shoe())
            if self.debug:
                logger.debug(f'Dealer draws: {card_str(self.dealer_hand[-1])}')
            self._render_cards(hide_dealer_second=False)
            self._update_info()
            self.master.after(self.dealer_draw_delay_ms, self._dealer_play)
        else:
            self.master.after(self.end_round_delay_ms, self._end_dealer_and_resolve)

    def _end_dealer_and_resolve(self):
        self._enable_controls()
        self.resolve_round()

    def resolve_round(self):
        player_total = self._hand_value(self.player_hand)
        dealer_total = self._hand_value(self.dealer_hand)
        bet = self.current_bet

        player_blackjack = (len(self.player_hand) == 2 and player_total == 21)
        dealer_blackjack = (len(self.dealer_hand) == 2 and dealer_total == 21)

        if player_blackjack and not dealer_blackjack:
            payout = int(1.5 * bet)
            self.player_money += payout
            result_text = f'Blackjack! Vous gagnez {payout}.'
        elif dealer_blackjack and not player_blackjack:
            self.player_money -= bet
            result_text = 'Le croupier a Blackjack. Vous perdez.'
        else:
            if player_total > 21:
                self.player_money -= bet
                result_text = 'Bust! Vous perdez.'
            elif dealer_total > 21 or player_total > dealer_total:
                self.player_money += bet
                result_text = 'Vous gagnez.'
            elif player_total == dealer_total:
                result_text = 'Push (égalité).'
            else:
                self.player_money -= bet
                result_text = 'Vous perdez.'

        self.history_money.append(self.player_money)

        message = (f"{result_text}\nArgent restant: {self.player_money}\n"
                   f"Compte running: {self.running_count} | True Count: {self._true_count():.2f}")
        messagebox.showinfo('Résultat', message)

        self.new_round()

    # -------------------------
    # Calculs & stratégies
    # -------------------------
    def _hand_value(self, hand):
        total = sum(card_value(c) for c in hand)
        aces = sum(1 for c in hand if c[0] == 'A')
        while total > 21 and aces:
            total -= 10
            aces -= 1
        return total

    def _true_count(self):
        decks_rem = max(1.0, len(self.shoe) / 52.0)
        return self.running_count / decks_rem

    def _suggest_bet(self):
        """Retourne la mise recommandée sans modifier la Spinbox de l'utilisateur."""
        tc = self._true_count()
        if tc <= 1:
            bet = self.base_bet
        else:
            level = int(tc)
            bet = min(self.player_money, self.base_bet * level)
        return bet

    # -------------------------
    # Contrôles utilitaires
    # -------------------------
    def _disable_controls(self):
        for w in (self.hit_btn, self.stand_btn, self.new_btn, self.graph_btn, self.debug_btn):
            try:
                w.state(['disabled'])
            except Exception:
                try:
                    w.config(state='disabled')
                except Exception:
                    pass
        try:
            self.bet_spin.config(state='disabled')
        except Exception:
            pass

    def _enable_controls(self):
        for w in (self.hit_btn, self.stand_btn, self.new_btn, self.graph_btn, self.debug_btn):
            try:
                w.state(['!disabled'])
            except Exception:
                try:
                    w.config(state='normal')
                except Exception:
                    pass
        try:
            self.bet_spin.config(state='normal')
        except Exception:
            pass

    def _controls_enabled(self):
        try:
            return 'disabled' not in self.hit_btn.state()
        except Exception:
            try:
                return self.hit_btn['state'] != 'disabled'
            except Exception:
                return True

    # -------------------------
    # Graphiques & utilitaires
    # -------------------------
    def show_graph(self):
        if not MATPLOTLIB_AVAILABLE:
            messagebox.showwarning('Graphiques indisponibles', 'matplotlib n\'est pas installé dans cet environnement.')
            return
        fig, ax1 = plt.subplots(figsize=(10,5))
        ax1.plot(self.history_money, label='Argent du joueur')
        ax1.set_xlabel('Mains jouées')
        ax1.set_ylabel('Argent')
        ax1.legend(loc='upper left')

        ax2 = ax1.twinx()
        ax2.plot(self.history_count, label='Running Count', linestyle='--')
        ax2.set_ylabel('Running Count')
        ax2.legend(loc='upper right')
        plt.title('Historique: Argent et Running Count')
        plt.grid(True)
        plt.show()

    def _graph_unavailable(self):
        messagebox.showinfo('Graphiques désactivés', 'La fonctionnalité de graphiques nécessite matplotlib.\nInstallez-le via "pip install matplotlib" si vous voulez activer cette fonction.')

    def toggle_debug(self):
        self.debug = not self.debug
        logger.setLevel(logging.DEBUG if self.debug else logging.INFO)
        logger.info(f'Debug mode set to {self.debug}')

# -------------------------
# Tests unitaires (non-GUI)
# -------------------------
def run_unit_tests():
    print('Running unit tests...')
    shoe = build_shoe(2)
    assert len(shoe) == 52 * 2, 'build_shoe: taille incorrecte'
    assert card_value(('A','S')) == 11
    assert card_value(('K','H')) == 10
    assert hi_lo_value(('2','C')) == 1
    assert hi_lo_value(('A','D')) == -1
    advice = basic_strategy_advice([('Q','H'),('4','D')], ('6','S'))
    assert advice == 'Stand', f'Expected Stand, got {advice}'
    advice2 = basic_strategy_advice([('A','H'),('6','D')], ('10','S'))
    assert advice2 == 'Hit', f'Expected Hit, got {advice2}'
    advice3 = basic_strategy_advice([('10','H'),('9','D')], ('7','C'))
    assert advice3 == 'Stand', f'Expected Stand, got {advice3}'
    print('All non-GUI tests passed.')

# -------------------------
# Main
# -------------------------
if __name__ == '__main__':
    parser = argparse.ArgumentParser(description='Blackjack Trainer GUI')
    parser.add_argument('--test', action='store_true', help='Run non-GUI unit tests and exit')
    args = parser.parse_args()

    if args.test:
        run_unit_tests()
        sys.exit(0)

    try:
        root = tk.Tk()
    except Exception as e:
        print('Impossible de démarrer l\'interface graphique:', e)
        sys.exit(1)

    gui = BlackjackTrainerGUI(root, num_decks=6, base_bet=10)
    root.mainloop()

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